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Author Topic: Development Logs  (Read 885 times)
JavaMan
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« on: January 23, 2007, 03:06:01 PM »

Conflict Beta is released so this log is not used anymore. Look at Beta Logs

Code:
+ new feature
* bug fix
~ enhancement/improved code

2/19/07 - v0.6.0
First beta release, from now on all updates will be at the download page of the website http://conflictonline.net/download.html
+ The client checks if you have the latest version
+ The lobby address is no longer hardcoded in the client. The client automatically checks a webfile for the address, so now you don't have to update your client if the server moves
+ Added the shop window to the client with a few buttons although none of it works
* Fixed a major bug in the score board. The game freezed before when someone left in the middle of the score board
~ Rotating is more smoother online. It updates other player direction's when they shoot. Before it was just updating everytime the other players stop moving their mouse

2/18/07 - v0.5.7
+ Player rotation online is done, so now you can see what direction players are facing
* Because the human images don't have different colors for different teams, their names will be in the color of their team, also bold so you can see it better
~ Made a class that handles the threads/updates/render so I don't have to put the structure in everytime I make a new frame

2/15/07 - v0.5.5
Starting to think about player images and rotating, still don't know how to do the online part of rotation.
+ Added a global reference to your player object, smoother gameplay
+ Gif images are now supported
+ Sprite class is created in particular to draw a gif image in different rotations
+ Instead of circles players are now a human drawn images with rotation (online part not yet, when you are in a game everyone else is at 0 deg)

2/12/07 - v0.5.4
+ New optics upgrade, gives you a green sniper line and detect enemy players with red lines (not in shop yet nor is it account supported. people who have this upgrade must have it hardcoded into the client :/ Which is ok because I am just testing it for my java class)
* Can't chat or click on menu buttons or games when you are viewing MyStats
~ Got rid of some useless code for lobby chat

2/8/07 - v0.5.3
+ MyStats button in lobby, shows your account stats, up to now only your total points and money
~ Made a class for the lobby buttons, easier to create more of them now

2/6/07 - v0.5.2
+ Accounts now support points which is the total amount of points you have scored since you created the account
+ Accounts now support money, you will use this in the future to buy things at a shop

2/3/07 - v0.5.1
Account system is done. May lead to equipment and stats in the future.
+ New connect screen
+ Login menu
+ Create account screen
+ Waiting screens when logging in or creating a new account
~ Lobby/Ingame chat doesn't include key chars such as f1-f12, end, home, etc

1/31/07 - v0.4.6
Created a better game create dialog window, where you can specify max players allowed in your game, gametype, map(not done)
+ You can now specify the max players limit when hosting (limit is 12 players)
* You don't get a point for killing yourself
* The game doesn't screw up when you leave a game and join another game
~ Changed blast radius and blast interval for nades to suit the gameplay more
~ When playing Team Match, each players bullet will have the same color as it's team

1/25/07 - v0.4.0
Added a new game type
+ New Team Match game type (friendly fire off)
+ Scoreboard shows who's on who's team and which team won the round if we are playing Team Match

1/24/07 - v0.3.4
Fixed a few of spawning problems
* The minimap will not show dead/respawning players
* Players now join a game knowing who is respawning and who isn't, this fixes invisible players
* You can't use grenades when you are respawning
~ Players now spawn to a random place when they join

1/23/07 - v0.3.2
This is the first log, so I'll just list what the game has so far:
- login screen with no account system
- lobby, shows chat, players online, current games online
- 2 finished gametypes: deathmatch, tag
- basic shooting with grenades
- round results
- minimap
« Last Edit: February 21, 2007, 07:01:58 PM by JavaMan » Logged
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